END OF THE ROAD
Life Is Strange 2 tackles a number of issues, with racism being the most prominent, and Episode Five continues in the same vein as the earlier ones. It skillfully weaves choices that really matter into a heartbreaking, but incredibly moving finale for two brothers who have finally come to the end of the road. Life is strange 2 Episode 5 is the final part of the all new five part story of the episodic graphic adventurous game “Life is strange” developed by the DONTNOD entertainment. The developers mention that it contains content that is not appropriate for all ages, or maybe inappropriate to be viewed at work as it contains nudity, sexual.
Life is Strange 2 - Episode 5 This content requires the base game Life is Strange 2 on Steam in order to play. Dec 03, 2019 Life Is Strange 2: Episode 5 – Wolves is an adventure game, released in 2019 by DONTNOD Entertainment. Life Is Strange 2: Episode 5 – Wolves has a Illustrated realism style and uses a Gamepad, Keyboard control scheme.
It’s gone quickly, hasn’t it? It feels like only yesterday we embarked on a new Life is Strange, stepping into the shoes of Sean and Daniel Diaz, fugitive kids traversing the roads and backwoods of America. But it’s actually been over a year since episode one arrived, but what a year it has been! We’ve seen Sean and Daniel move all over the great wide west of the U.S, from weed farms in California, to where we last left off at a religious cult in Nevada. But it’s also been a tough road, as you might expect from the series — people have been hurt, relationships have been destroyed and choices have been made. Most of all, players have tried to teach Daniel what they think is the best way to survive. With several different endings to episode 5, it’s time to see which lessons he learnt.
NOWHERE
The episode opens soon after we left off, Sean and Daniel have been staying with their mother for the past few months in the Arizona desert commune Nowhere. It turns out this is where Karen ended up after leaving them when they were growing up, and the quirky, but loving characters (and a familiar face) make for an enjoyable introductory section. Things have been hard on Daniel — after having been indoctrinated by the cult, he’s slowly starting to recover his independence. After the conclusion of episode 4, it feels like there’s now an understanding between Sean and Daniel, that they must make decisions together from now on.
You’ll wander around Nowhere, completing a few tasks, but for the most part, it’s a fun, reflective period, where you can examine the life that Karen has made away from your family and come to terms with that (or not). But soon enough, as expected, Sean and Daniel have to go on the run again, heading for the border and their long-held goal of Puetro Lobos and Mexico.
WOLVES
As an episode, ‘Wolves’ really does a good job in making you reflect upon what you’ve taught Daniel. Just like Sean, players did their best to teach him the way of things, and how to survive in this wild wild world. In typical Life is Strange fashion, Wolves is the reckoning, but even more so than the first game. The judgement of all your collective decisions, whether you’ve been fair or consistent with Daniel, is brought to bear. This all ties into the several different endings you can get for the game, some of which are drastically different. But I’m not sure whether I prefer Life is Strange 2 to Life is Strange 1.
I love the concept of the second game — roads are a common metaphor for choice, and what better narrative structure for a game about choices, than a road trip. It has created some great stories and allowed episodes to focus themselves heavily around individual concepts. But at the same time, I’ve missed the regular cast of characters that we had in the first game and the high school/college feel of getting to know them and their secrets/dramas. There’s value to both approaches, but on the whole Life is Strange 2 feels more grounded than the primarily supernatural qualities of the first. With its discussion of racism in the U.S, religious fundamentalism, adolescence, power and freedom, within and without the boundaries of society, it’s a profound game. I’m lucky enough that I was actually happy with my ending for the game, but I will miss these regular episodic instalments for Sean and Daniel.
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Life is Strange 2 is very much what the player makes of it. As you move through the world, trying your best to educate Daniel, you are creating a future to be realised, often painful and bittersweet, but also wonderful.In its final chapter, Life is Strange 2 delivers a gripping finale that is unafraid to delve into some deep, politically-relevant issues.
Square Enix
Since the release of the series’ first episode in fall 2018, from the get-go Life is Strange 2 has made it clear that this series wouldn’t be afraid of being a “political” game. Throughout its five episodes, the series has delved into heavy topics that are all too familiar in today’s headlines, from race relations to police brutality, including the vast divide in current-day American politics. This gives Life is Strange 2 a sense of relevance that we don’t see very often in games. In fact, it’s made even more explicit in Episode 5 by finally bringing the Diaz brothers closer to their destination in Mexico to be reunited with their family and escape incarceration, up to the season’s more significant messages.
While Life is Strange 2 has been notable for addressing these contemporary themes and ideas, Episode 5 shows that the series also hasn’t let those topics overwhelm its storytelling, especially when it comes to Sean and Daniel Diaz. At the beginning of the series, the two brothers found themselves in a precarious situation that forced them into a journey across America. While that journey had some stumbles along the way, Episode 5 brings the brothers together for a final chapter that is heartfelt, poignant, and a fitting conclusion to the season as a whole.
Life is Strange 2’s fifth episode picks up a few months after the ending of Episode 4, where Sean and Daniel are living with their mother, Karen, in a makeshift community in the deserts of Arizona. The opening segments of the episode mainly leave the player to interact with the various members of the community, called Away. This includes giving time for Sean and Daniel to engage with Karen, shedding critical context for both her time away from the brothers and her motivations for her solitude.